IGRA ”SOBA BEKSTVA” KAO METODA NASTAVE
Originalni naučni rad
Apstrakt
Escape Room je kolaborativna igra dizajnirana tako, da za cilj ima da se pronađu različiti tragovi, reše logičke zagonetke i izvrše zadaci u ograničenom vremenskom periodu. Cilj igre je pobeći iz sobe ili pronaći skriveni predmet. Igra kreirana u pedagoške svrhe obično se naziva obrazovna soba bekstva. Zasnovana je na gamifikaciji (Gamification) i učenju zasnovanom na igri (Game-Based Learning). Glavna prednost joj je povećanje angažovanja i motivacije učenika za savladavanje nastavnog plana i programa. Pored toga, razvoj mekih veština igra izuzetno veliku ulogu tokom igre. Nastavnici širom sveta su sve više svesni važnosti mekih veština koje igraju ogromnu ulogu u pravilnoj pripremi učenika za svet univerziteta i tržišta rada. Nasuprot tome, tradicionalno obrazovanje ne pruža uvek prave alate za poboljšanje uspeha učenika na ovim oblastima. Zahvaljujući pomaku sa tradicionalnih didaktičkih modela na pristup aktivnog učenja, sobe za bekstvo se sve više koriste u akademskom životu kao metod iskustvenog, peer-to-peer, i učenju zasnovanom na igri. Obrazovne sobe za bekstvo se pojavljuju kao nova vrsta aktivnosti učenja, sa obećanjem da će unaprediti učenje učenika kroz izuzetno zanimljiva iskustva. Ova studija nastoji da prikaže metodološke mogućnosti soba za bekstvo u obrazovne svrhe, oslanjajući se na postojeću literaturu. Pored toga, predstavićemo teorijski okvir koji predstavlja vodić za kreiranjeigre u obrazovne svrhe, kao i rezultate kvalitativne analize podataka na osnovu kojih možemo zaključiti da je ova metoda pogodna za analizu i razvoj kompetencija kolaborativnog rešavanja problema kod pojedinaca i grupa studenata.
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