IGRA ”SOBA BEKSTVA” KAO METODA NASTAVE

Originalni naučni rad

  • Helena Manojlovic Visoka tehnička škola strukovnih studija Subotica, Srbija
  • Elvira Kovacs Učitelljski fakultet na mađarskom nastavnom jeziku u Subotici, Univerzitet u Novom Sadu, Srbija
Ključne reči: soba bekstva, učenje zasnovano na igri, aktivno učenje, kolaboracija, rešavanje problema

Apstrakt

Escape Room je kolaborativna igra dizajnirana tako, da za cilj ima da se pronađu različiti tragovi, reše logičke zagonetke i izvrše zadaci u ograničenom vremenskom periodu. Cilj igre je pobeći iz sobe ili pronaći skriveni predmet. Igra kreirana u pedagoške svrhe obično se naziva obrazovna soba bekstva. Zasnovana je na gamifikaciji (Gamification) i učenju zasnovanom na igri (Game-Based Learning). Glavna prednost joj je povećanje angažovanja i motivacije učenika za savladavanje nastavnog plana i programa. Pored toga, razvoj mekih veština igra izuzetno veliku ulogu tokom igre. Nastavnici širom sveta su sve više svesni važnosti mekih veština koje igraju ogromnu ulogu u pravilnoj pripremi učenika za svet univerziteta i tržišta rada. Nasuprot tome, tradicionalno obrazovanje ne pruža uvek prave alate za poboljšanje uspeha učenika na ovim oblastima. Zahvaljujući pomaku sa tradicionalnih didaktičkih modela na pristup aktivnog učenja, sobe za bekstvo se sve više koriste u akademskom životu kao metod iskustvenog, peer-to-peer, i učenju zasnovanom na igri. Obrazovne sobe za bekstvo se pojavljuju kao nova vrsta aktivnosti učenja, sa obećanjem da će unaprediti učenje učenika kroz izuzetno zanimljiva iskustva. Ova studija nastoji da prikaže metodološke mogućnosti soba za bekstvo u obrazovne svrhe, oslanjajući se na postojeću literaturu. Pored toga, predstavićemo teorijski okvir koji predstavlja vodić za kreiranjeigre u obrazovne svrhe, kao i rezultate kvalitativne analize podataka na osnovu kojih možemo zaključiti da je ova metoda pogodna za analizu i razvoj kompetencija kolaborativnog rešavanja problema kod pojedinaca i grupa studenata.

Reference

Abt, C. C. (1970). Serious Games. American Behavioral Scientist, 14(1), 129–129. https://doi.org/10.1177/000276427001400113

Adams, V., Burger, S., Crawford, K., & Setter, R. (2018). Can You Escape? Creating an Escape Room to Facilitate Active Learning. Journal for Nurses in Professional Development, 34(2), E1–E5. https://doi.org/10.1097/NND.0000000000000433

Ahmed, F. E. O. (2013). A Practitioner’s Guide To Gamification Of Education. https://www.academia.edu/33219783/A_Practitioners_Guide_To
_Gamification_Of_Education

Ang, J. W. J., Ng, Y. N. A., & Liew, R. S. (2020). Physical and Digital Educational Escape Room for Teaching Chemical Bonding. Journal of Chemical Education, 97(9), 2849–2856. https://doi.org/10.1021/acs.jchemed.0c00612

Aubeux, D., Blanchflower, N., Bray, E., Clouet, R., Remaud, M., Badran, Z., Prud’homme, T., & Gaudin, A. (2020). Educational gaming for dental students: Design and assessment of a pilot endodontic-themed escape game. European Journal of Dental Education, 24(3), 449–457. https://doi.org/10.1111/eje.12521

Berthod, F., Bouchoud, L., Grossrieder, F., Falaschi, L., Senhaji, S., & Bonnabry, P. (2020). Learning good manufacturing practices in an escape room: Validation of a new pedagogical tool. Journal of Oncology Pharmacy Practice, 26(4), 853–860. https://doi.org/10.1177/1078155219875504

Borrego, C., Fernández, C., Blanes, I., & Robles, S. (2017). Room escape at class: Escape games activities to facilitate motivation and learning in computer science. Journal of Technology and Science Education, 7(2), 162. https://doi.org/10.3926/jotse.247

Botturi, L., & Babazadeh, M. (2020). Designing educational escape rooms: Validating the Star Model. International Journal of Serious Games, 7(3), Article 3. https://doi.org/10.17083/ijsg.v7i3.367

Brooks-Buza, H., Fernandez, R., & Stenger, J. (2011). The Use of In Situ Simulation to Evaluate Teamwork and Syste... : Simulation in Healthcare. https://journals.lww.com/simulationinhealthcare/Fulltext/2011/04000/
The_Use_of_In_Situ_Simulation_to_Evaluate_Teamwork.6.aspx

Brown, N., Darby, W., & Coronel, H. (2019). An Escape Room as a Simulation Teaching Strategy. Clinical Simulation in Nursing, 30, 1–6. https://doi.org/10.1016/j.ecns.2019.02.002

Bruder, P. (2014). GAME ON: Gamification in the Classroom - ProQuest. https://search.proquest.com/openview/117b8d5cbc1f87b7a45c6731c6c9171f/1.pdf?pq-origsite=gscholar&cbl=25066

Cadavid, J. M., & Corcho, A. F. P. (2018). Competitive programming and gamification as a strategy to engage students in computer science courses. 13.

Cain, J. (2019). Exploratory implementation of a blended format escape room in a large enrollment pharmacy management class. Currents in Pharmacy Teaching and Learning, 11(1), 44–50. https://doi.org/10.1016/j.cptl.2018.09.010

Caprara, G. V., Barbaranelli, C., Borgogni, L., & Perugini, M. (1993). The “Big Five Questionnaire”: A new questionnaire to assess the five-factor model. Personality and Individual Differences, 15(3), 281–288. https://doi.org/10.1016/0191-8869(93)90218-R

Clapson, M. L., Gilbert, B., Mozol, V. J., Schechtel, S., Tran, J., & White, S. (2020). ChemEscape: Educational Battle Box Puzzle Activities for Engaging Outreach and Active Learning in General Chemistry. Journal of Chemical Education, 97(1), 125–131. https://doi.org/10.1021/acs.jchemed.9b00612

Clare, A. (2015). Escape the Game: How to make puzzle and escape rooms. Wero Creative Press; 1st edition (December 9, 2015). https://www.amazon.com/Escape-Game-puzzle-escape-rooms-ebook/dp/B0196S8YEU

Clarke, S. J., Peel, D. J., Arnab, S., Morini, L., Keegan, H., & Wood, O. (2017). EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games For Higher/Further Education. International Journal of Serious Games, 4(3), 73–86. https://doi.org/10.17083/ijsg.v4i3.180

Cordova, D., & Lepper, M. (1996). Intrinsic Motivation and the Process of Learning: Beneficial Effects of Contextualization, Personalization, and Choice. Journal of Educational Psychology, 88, 715–730. https://doi.org/10.1037/0022-0663.88.4.715

Cruz, M. R. D. F. da. (2019). ‘Escapando de la clase tradicional’: The escape rooms methodology within the Spanish as foreign language classroom. Revista Lusófona de Educação, 46, 117–137. https://doi.org/10.24140/issn.1645-7250.rle46.08

DeVries, R. (2000). Vygotsky, Piaget, and Education: A reciprocal assimilation of theories and educational practices. New Ideas in Psychology, 18(2–3), 187–213. https://doi.org/10.1016/S0732-118X(00)00008-8

Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in Education: A Systematic Mapping Study. Educational Technology & Society, 18, 75–88.

Dietrich, N. (2018). Escape Classroom: The Leblanc Process—An Educational “Escape Game”. Journal of Chemical Education, 95. https://doi.org/10.1021/acs.jchemed.7b00690

Duggins, R. (2019). Innovation and Problem Solving Teaching Case: The Breakout Box – A Desktop Escape Room. Journal of Organizational Psychology, 19(4), Article 4. https://doi.org/10.33423/jop.v19i4.2294

Eukel, H., Frenzel, J., Frazier, K., & Miller, M. (2020). Unlocking Student Engagement: Creation, Adaptation, and Application of an Educational Escape Room Across Three Pharmacy Campuses. Simulation & Gaming, 51, 104687811989850. https://doi.org/10.1177/1046878119898509

Eukel, H., & Morrell, B. (2021). Ensuring Educational Escape-Room Success: The Process of Designing, Piloting, Evaluating, Redesigning, and Re-Evaluating Educational Escape Rooms. Simulation & Gaming, 52(1), 18–23. https://doi.org/10.1177/1046878120953453

Fotaris, P., & Mastoras, T. (2019). Escape Rooms for Learning: A Systematic Review. https://doi.org/10.34190/GBL.19.179

Friedrich, C., Teaford, H., Taubenheim, A., Boland, P., & Sick, B. (2019). Escaping the professional silo: An escape room implemented in an interprofessional education curriculum. Journal of Interprofessional Care, 33(5), 573–575. https://doi.org/10.1080/13561820.2018.1538941

Giang, C., Chevalier, M., Negrini, L., Peleg, R., Bonnet, E., Piatti, A., & Mondada, F. (2020). Exploring Escape Games as a Teaching Tool in Educational Robotics. In M. Moro, D. Alimisis, & L. Iocchi (Eds.), Educational Robotics in the Context of the Maker Movement (pp. 95–106). Springer International Publishing. https://doi.org/10.1007/978-3-030-18141-3_8

Glavaš, A., & Staščik, A. (2017). Enhancing positive attitude towards mathematics through introducing Escape Room games. Mathematics Education as a Science and a Profession, 281–294.

Gordon, S., Trovinger, S., & DeLellis, T. (2019). Escape from the usual: Development and implementation of an ‘escape room’ activity to assess team dynamics. Currents in Pharmacy Teaching and Learning, 11. https://doi.org/10.1016/j.cptl.2019.04.013

Grande-de-Prado, M., García-Martín, S., Baelo, R., & Abella-García, V. (2021). Edu-escape rooms. Encyclopedia, 1(1), Article 1. https://doi.org/10.3390/encyclopedia1010004

Guigon, G., Humeau, J., & Vermeulen, M. (2018). A Model to Design Learning Escape Games: SEGAM. 8.

Hesse, F., Care, E., Buder, J., Sassenberg, K., & Griffin, P. (2015). A Framework for Teachable Collaborative Problem Solving Skills. In Assessment and teaching of 21st century skills educational assessment in an information age (pp. 37–56). https://doi.org/10.1007/978-94-017-9395-7_2

Huang, S.-Y., Kuo, Y.-H., & Chen, H.-C. (2020). Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving ability. Thinking Skills and Creativity, 37, 100681. https://doi.org/10.1016/j.tsc.2020.100681

Jambhekar, K., Pahls, R. P., & Deloney, L. A. (2020). Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents. Academic Radiology, 27(2), 276–283. https://doi.org/10.1016/j.acra.2019.04.021

Kapp, K. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer.

Karageorgiou, Z., Mavrommati, E., & Fotaris, P. (2019). Escape Room Design as a Game-Based Learning Process for STEAM Education. Proceedings of the 12th European Conference on Game Based Learning, 46. https://doi.org/10.34190/GBL.19.190

Kinio, A. E., Dufresne, L., Brandys, T., & Jetty, P. (2019). Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education. Journal of Surgical Education, 76(1), 134–139. https://doi.org/10.1016/j.jsurg.2018.06.030

Klein, B., Raven, J., & Fodor, S. (2018). Scrambled Adaptive Matrices (SAM) – a new test of eductive ability. Psychological Test and Assessment Modeling, 60, 441–482.

Kroski, E. (2020). Chapter 1. What Is a Digital Breakout Game? Library Technology Reports, 56(3), Article 3.

Kurian, H., & Ross, R. (2021). Educational Escape Room for an Interactive University Class Room.

Lama, A. V. (2018). Millennial leisure and tourism: The rise of escape rooms. Cuadernos de Turismo, 4.

Looking at Learning Project. (2015). EDUESCAPEROOM Tutorial. Google Docs. https://drive.google.com/file/d/0B23HzLyhtRAMbGJzLVk0aHlGeFk/view?usp=embed_facebook

López-Pernas, S., Gordillo, A., Barra, E., & Quemada, J. (2019). Analyzing Learning Effectiveness and Students’ Perceptions of an Educational Escape Room in a Programming Course in Higher Education. IEEE Access, 7, 184221–184234. https://doi.org/10.1109/ACCESS.2019.2960312

López-Pernas, S., Gordillo, A., Barra, E., & Quemada, J. (2021). Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming. IEEE Access, 9, 59270–59285. https://doi.org/10.1109/ACCESS.2021.3073601

Magro, C., Martín-Peña, M., Diaz-Garrido, E., & Linares, J. (2019). Gamificación e Innovación Educativa: Diseño y Puesta en Práctica en Educación Superior (p. 289). https://doi.org/10.26754/CINAIC.2019.0063

Makri, A., Vlachopoulos, D., & Martina, R. A. (2021). Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review. Sustainability, 13(8), 4587. https://doi.org/10.3390/su13084587

Marshall, L., O’Neil, H. F., Chen, A., Kuehl, M., & Hsieh, I.-L. (2005). Teamwork Skills: Assessment and Instruction. In Innovations in Instructional Technology (pp. 131–150).

Menon, D. (Ed.). (2019). Game Mechanics Supporting a Learning and Playful Experience in Educational Escape Games. IGI Global. https://doi.org/10.4018/978-1-7998-2015-4

Neumann, K. L., Alvarado-Albertorio, F., & Ramírez-Salgado, A. (2020). Online Approaches for Implementing a Digital Escape Room with Preservice Teachers. 10.

Nicholson, S. (2018). Creating Engaging Escape Rooms for the Classroom. Childhood Education, 94(1), 44–49. https://doi.org/10.1080/00094056.2018.1420363

Nicholson, S. (2012, October 1). Strategies for Meaningful Gamification: Concepts behind Transformative Play and Participatory Museums.

Nicholson, S. (2015). Peeking Behind the Locked Door: A Survey of Escape Room Facilities - PDF Free Download. https://docplayer.net/1868485-Peeking-behind-the-locked-door-a-survey-of-escape-room-facilities.html

O’Brien, K., & Pitera, J. (2019). Gamifying Instruction and Engaging Students With Breakout EDU. Journal of Educational Technology Systems, 48, 192–212. https://doi.org/10.1177/0047239519877165

Ouariachi, T., & Wim, E. J. L. (2020). Escape rooms as tools for climate change education: An exploration of initiatives. Environmental Education Research, 26(8), 1193–1206. https://doi.org/10.1080/13504622.2020.1753659

Prince, M. (2004). Does Active Learning Work? A Review of the Research. Journal of Engineering Education, 93(3), 223–231. https://doi.org/10.1002/j.2168-9830.2004.tb00809.x

Snyder, J. (2018). A Framework and Exploration of a Cybersecurity Education Escape Room. Theses and Dissertations. https://scholarsarchive.byu.edu/etd/6958

Tercanli, H., Martina, R., Wakkee, A., Gomes, I., Meireles, I., Mortensen, A., Zinovyeva, A., Rodríguez-Díaz, A., Gutiérrez-Pérez, D., Ferreira Dias, M., Wakkee, I., Amorim, M., Madaleno, M., Magueta, D., Vieira, E., Veloso, C., Figueiredo, C., Mortensen, A., Zinovyeva, A., & Olvera-Lobo, M. D. (2021). Educational escape rooms in practice: Research, experiences and recommendations. https://doi.org/10.34624/rpxk-hc61

Tóth L., & Király Z. (2006). Új módszer a kreativitás megállapítására: A Tóth-féle Kreativitás Becslő Skála. Magyar Pedagógia, 106(4), 287–311.

Veldkamp, A., Grint, L., Knippels, M.-C., & van Joolingen, W. (2020b). Escape Education: A Systematic Review on Escape Rooms in Education. https://doi.org/10.20944/preprints202003.0182.v1

Veldkamp, A., & Knippels, M.-C. (2021). Beyond the Early Adopters: Escape Rooms in Science Education. Frontiers in Education, 6, 622860. https://doi.org/10.3389/feduc.2021.622860

Vlachopoulos, D., & Makri, A. (2017). The effect of games and simulations on higher education: A systematic literature review. International Journal of Educational Technology in Higher Education, 14(1), 22. https://doi.org/10.1186/s41239-017-0062-1

Walsh, B., & Spence, M. (2018). Leveraging Escape Room Popularity to Provide First-Year Students with an Introduction to Engineering Information. Proceedings of the Canadian Engineering Education Association (CEEA). https://doi.org/10.24908/pceea.v0i0.13054

Wiemker, M., Elumir, E., & Clare, A. (2015). Escape Room Games: ‘Can you transform an unpleasant situation into a pleasant one?’ Game Based Learning. https://www.academia.edu/38973807/Escape_Room_Games_Can_you_transform_
an_unpleasant_situation_into_a_pleasant_one_

Wu, C., Wagenschutz, H., & Hein, J. (2018). Promoting leadership and teamwork development through Escape Rooms. Medical Education, 52. https://doi.org/10.1111/medu.13557

Zaug, P., Gros, C.-I., Wagner, D., Pilavyan, E., Meyer, F., Offner, D., & Strub, M. (2021). Development of an innovative educational escape game to promote teamwork in dentistry. European Journal of Dental Education : Official Journal of the Association for Dental Education in Europe. https://doi.org/10.1111/eje.12678

Zhang, X. C., Lee, H., Rodriguez, C., Rudner, J., Chan, T. M., & Papanagnou, D. (2018). Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an ‘Escape Room’ Experience. Cureus, 10(3). https://doi.org/10.7759/cureus.2256
Objavljeno
30. 07. 2024.
Broj časopisa
Sekcija
DIDAKTIKA I METODIKE NASTAVE