Učenje osnovnih koncepata računarskih nauka putem obrazovnog softvera Kodu Game Lab

Pregledni naučni rad

  • Nemanja Tasić Tehnički fakultet "Mihajlo Pupin" u Zrenjaninu, Univerzitet u Novom Sadu, Srbija
  • Miodrag Kovačević Visoka tehnička škola strukovnih studija, Zrenjanin, Srbija
  • Dragana Glušac Tehnički fakultet "Mihajlo Pupin" u Zrenjaninu, Univerzitet u Novom Sadu, Srbija
  • Igor Vecštejn Tehnički fakultet "Mihajlo Pupin" u Zrenjaninu, Univerzitet u Novom Sadu, Srbija
Ključne reči: organizacija nastave, planiranje časova, uključenost učenika u nastavne aktivnosti, motivacija učenika.

Apstrakt

Učenje osnovnih koncepata računarskih nauka na svim obrazovnim nivoima je savremeni nastavni problem. Visok nivo apstrakcije koje nameće ova nastavna tema je barijera koja se teško prevazilazi tradicionalnim nastavnim metodama. Potreba da se nastava odvija na dinamičniji i savremeniji način je uočena, te je zbog toga važno da se istraže konkretni načini na koje može da se postigne taj cilj. Cilj ovog rada je da ukaže na koji način obrazovni softver Kodu Game Lab može da doprinese da se igre, kao jedan vid interaktivnije i zabavnije nastave, uključi u nastavu. U radu se ističu prednosti i način primene edukativnog softvera koji doprinosi da se postignu željeni ishodi u nastavi. Rad je preglednog karaktera i obuhvata pregled studija koje su dale doprinos u istraživanju igara u nastavi i ulozi odabranog edukativnog softvera. Istraživačko pitanje je da li se učenjem osnovnih računarskih koncepata može unaprediti upotrebom obrazovnog softvera Kodu Game Lab. Na osnovu pregleda radova koji su objavljeni na ovu temu zaključuje se da da razvoj viših nivoa mišljenja unapređuje upotreba obrazovnog softvera Kodu Game Lab u nastavi. Uticaj koji je značajan je i veći stepen zabave i motivisanosti koji dolazi sa uvođenjem ovih aktivnosti u nastavu. Trebalo bi razvijati načine i uvoditi sve češću primenu tehnologije u nastavi, a ovaj rad je indikator da su obrazovni softveri dobar izbor alatke.

Reference

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